


The parry skill(35% more damage, 35% more damage resist and slightly faster attack speed on a sucessfull parry),Ĭrowd control ability(able to hit multiple zeds at once),Īnd can be used on bosses(i kinda suggest support or demo for bosses though) so zerker is my favorite perk and zerker has its just depends what u like more but this 3 are very strong Zerk is melee focused, right? How survivable would that be for solo? Demo and Gunslinger seemed like good choices, but I'm worried that on higher difficulties they might become glass canons. Originally posted by HiTmAn:zerk demo gunslinger. Crossbow is amazing for taking out gorefasts and fiends. You'll probably end up using either railgun and 500mag, or the m14 and crossbow. Sharpshooter, takes out big zeds like nothing. In a long game I'll play 1st wafe with only knife, second with knly 9mm, and then sell the 9mm and switch classes at wave 3 usually. Making this a great class to level up early game. But leveling it allows you to start the game with full armour and a 75$ 9mm, along with more than double 9mm and knife damage. Use tight choke to easily headshot the bigger zeds. Line up targets and get lots of kills with single shots. Lots of powerful shotguns with lots of ammo and penetration. Knocking down zeds on leg shots can actually be amazing when used right. Don't be shy with trying out all the skills. Gunslinger, again is pretty self explanatory. You can hemo hans or paty right as you start a new phase, and then hit them with the trench. I use hemogoblin, trench gun, and usually a deagle for the last 2 slots. Medic, I've found playing right tree medic makes the game trivial. Health regen, immune to clot grabs, damage resistance, lots of stumble.
